5/9/2023 0 Comments Palette swap ninjaFirst job out of college at Harris Publications-learned a lot the hard way.But spare a thought for his poor put-upon brother! Luigi has grown taller over the years and he’s gained a flutter in his jump, but considering where he started out, the other brother has done incredibly well to escape the shadow of his iconic sibling and find himself a star in his own right. From April 1994 to April 1996 (2 years 1 month) Managing Editor Country Guitar magazine Helped manage copy flow and page shipment for a sister publication of Guitar World magazine. A small staff at Harris Publications meant I got the opportunity to take ownership of my articles and build a network of freelancers. From April 1995 to June 1996 (1 year 3 months) Senior Editor Flux (magazine) Planned, wrote, and edited content for irreverent youth culture magazine, covering video games, music, and comics. Intended and executed as an infrequent publication, only two issues were generated. From August 1995 to June 1996 (11 months) Executive Editor GameSport magazine Oversaw print magazine devoted exclusively to sports video games at Harris Publications. Spent more time fixing JPGs of tablature than I care to remember, but it taught me Photoshop and HTML. From June 1996 to May 1997 (1 year) Online Editor Guitar World Online Created small copy blurbs, online sheet music, and downloadable lessons for the then-new at Harris Publications. It got me to California and offered yet more life lessons. The project was aimed at the mass market-we called it "Rolling Stone for the Internet" or "Wired for your mom"-but funding and mismanagement by the publisher won in the end. From June 1997 to June 2004 (7 years 1 month) Executive Editor Digital Diner magazine Oversaw start-up Internet culture magazine that didn't start. ![]() ![]() Wrote under the pen name "Dan Elektro" and have the action figure to prove it. Acted as ad-hoc writing coach to new staff writers and interns. As the CD-ROM coordinator (GamePro Action Disc), I gathered and created the multimedia assets and worked with Datel in the UK to produce both PlayStation and PC discs. From October 2005 to September 2006 (1 year) Editor, Custom Publishing Future Network USA Creation, writing, and execution of custom publications for various clients From July 2004 to September 2005 (1 year 3 months) Senior Editor GamePro Features and Departments editor of national video game magazine with a circulation of 500,000. Responsible for managing the PC and Xbox sections of the website as well as managing two Channel Editors. From October 2006 to July 2009 (2 years 10 months) Senior Editor GamesRadar Member of the US launch team. Also generating anything that needs to be written - reviews, previews, interviews, headlines, whatever. From July 2009 to December 2009 (6 months) Senior Editor Official Xbox Magazine Responsible for steering the features and the lifestyle/news-oriented Xbox 365 section. Worked on the first issue before taking another opportunity. From January 2010 to March 2014 (4 years 3 months) Greater Los Angeles AreaEditor-in-Chief, World of Warcraft: The Magazine Future US Plan issues, hire freelancers, manage staff, edit copy, come up with ptihy headlines, and add more dots. Title was Social Media manager until June 2012 (adjusted for accuracy). I maintain and populate, host a weekly podcast, host and present video packages, interview developers, organize community playdates, give stuff away, and generally have conversations with gamers. From April 2014 to December 2018 (4 years 9 months) San Francisco Bay AreaCommunity Manager Activision I'm the focal point for Activision's community management efforts on the publishing side. I let the audience know they're heard while telling the dev team what's on the minds of their most loyal players. Produced and hosted the weekly Twitch stream, wrote and managed social media postings (I was the steward of and all relevant Facebook outposts), forum discussions, contests, giveaways, even just-for-fun puzzles that hint at new DLC content. ![]() ![]() Community Developer Ubisoft Maintained a two-way street between the development team at Ubisoft Studio SF and the often very vocal players of Rocksmith. Freelance Writer Self-employed Reviews, previews, and features about video games, music, and technology for publications including Wired, Time Out New York, Official Xbox Magazine, Guitar World, PC Gamer, PSM, NBA Inside Stuff, Slam, Family PC, and a few that even I've forgotten about. #PLSDSP San Francisco Bay AreaVoice Actor/Announcer Play Record Paws Productions Announcing and voice acting for corporate videos, interactive products/computer games, and all that good stuff. Vocalist/Guitarist/Writer Palette-Swap Ninja Funny songs, sometimes.
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